![splatfest splatoon 2 splatfest splatoon 2](https://static3.srcdn.com/wordpress/wp-content/uploads/2020/09/splatoon-2-super-mario-splatfest.jpg)
Beginners or people of lower skill aren't punished for not being an eSports athlete, as being splatted or losing a game won't impair your experience. While mobility accessibility may need some work, Nintendo has made sure that this game is accessible to all skill levels. There's still a ways to go to ensure that disabled and people suffering from chronic pain can enjoy these games, but I do appreciate the step in the right direction.īeginners aren't punished for their skill level, while advanced players are incentivized to hone their skills. There are colorblind options for visually impaired people, as well as motion controls for fine-tuned aiming. Accessibility is important in games, and while Nintendo is severely lacking in many respects, some accessibility options in Splatoon 2 need to be commended. If it's one thing Nintendo is known for, it's making games fun for everyone. Winning matches will raise a player's rank from C- all the way to X rank, incentivising fans to keep coming back and honing their skills. Splat Zones is a King-of-the-Hill mode where players fight for control of a small portion of the map, Tower Control is a Capture-the-Flag mode where players work together to guide a tower across the map, and Clam Blitz requires players to collect clams around the map and score points in a basket situated in the opposing team's territory. After leveling up enough, players can take on the world of ranked mode. Turf War is the classic default mode of the game and asks players to complete one objective: paint as much of the map as you can. Those who enjoy multiplayer matches will feel right at home. Of the two campaigns, Octo Expansion was definitely my favorite, being just challenging enough without being unfair. A DLC single-player campaign was later added, Octo Expansion, which provides a real challenge for those looking for one. The single-player campain encourages the use of different weapons and allows campaign-lovers to get their fix, as they help shape the world while searching for the idol Callie, who mysteriously disappeared after the last Splatfest in the first Splatoon game. Not only does Splatoon innovate the classic shooter through the use of fun weapons and ink, it also shakes things up by using ink meachanics in various game modes. Despite being the first completely new IP that Nintendo has released in a very long time, it was a smash hit. It was timeless, and had the perfect balance of being easy to pick up, yet hard to master. Players can paint the ground and swim in ink to both re-fill ammunition and get around quickly, completing objectives and working together as a team. Bullets were replaced with ink, which could be used to "splat" enemies, though splatting is not integral to the game. The game ended up being soaked in Nintendo magic. Splatoon 2 is refreshing after many a dull, sepia-toned shooter. Nintendo can sometimes take the dedication to an accessible, "fun for all ages" game as a concept a bit too seriously, alienating some more mature fans in the process. A third-person shooter, but with ink? Some people were nervous - and rightfully so - that Nintendo's attempt at making a specific type of game family-friendly would do it more harm than good. At first glance, the concept seemed silly. It's safe to say that Nintendo's announcement of the original Splatoon for the Nintendo Wii U was a surprise if fans had ever seen one.